Monk 201: The Best Magic Items for Monks – Posts

Do you like to run up partitions? Catch arrows and fling them again? Stun your enemies into submission? You may simply be a monk. In case you have some further coin and time to buy, you will discover quite a lot of magic objects that may make you higher at what you do greatest: get to the frontlines and take down enemies with model.

Beneath are a few of our favourite magic objects (listed alphabetically) that pair properly with burgeoning masters of Ki. And don’t neglect, if one in every of these things catches your eye and also you don’t personal the guide for it, you’ll be able to all the time buy simply that merchandise within the D&D Past market. Or when you’ve got a good friend with a Grasp-tier subscription, they’ll share their books with you so that you could outfit your monk together with your favourite objects.

  1. Arcane propulsion arm
  2. Barrier tattoo
  3. Blood fury tattoo
  4. Bracers of defense
  5. Cloak of displacement
  6. Eldritch claw tattoo
  7. Gloves of soul catching
  8. Staff of striking
  9. Tome of understanding
  10. Winged boots
Speak to your Dungeon Grasp about magic objects

Relying on the marketing campaign, your entry to magic objects is perhaps restricted. Your DM will decide which magic objects are and are usually not accessible within the marketing campaign. Allow them to know which magic objects you have an interest in however be open-minded if they’re uncomfortable allowing some or any of the magic objects you request.

Prime 10 magic objects for monks

1. Arcane propulsion arm

Wondrous merchandise, very uncommon (requires attunement by a creature lacking a hand or an arm)

The arcane propulsion arm from Eberron: Rising from the Final Struggle is an efficient weapon for participant characters who’re lacking a hand or arm. It’s detachable solely by you, that means that you will all the time have a magic weapon in your individual that may hit for 1d8 pressure injury and be used for ranged assaults. The arcane propulsion arm has the thrown property, a traditional vary of 20 ft, and an extended vary of 60 ft.

Though the monk’s Martial Arts injury die scales past 1d8, do not overlook the truth that an arcane propulsion arm offers pressure injury. As of the writing of this text, there are solely two revealed monsters which have resistance to pressure injury and solely three which have immunity. Barring homebrew monsters, you are almost assured to deal full injury in your assaults.

2. Barrier tattoo

Wondrous merchandise, varies (requires attunement)

I am a giant fan of the magical tattoos launched in Tasha’s Cauldron of Every part, which is why you’ll see three of them on this checklist. Along with permitting you to additional personalize your character, the barrier tattoo affords a spread of Armor Class enhancements relying on its rarity.

An unusual barrier tattoo makes your AC 12 + your Dexterity modifier, a uncommon one will get you to fifteen + your Dexterity modifier (+2 most) AC, and a few very uncommon ink will get you 18 AC. The worth of this magic merchandise is determined by your monk’s AC with Unarmored Protection. Likelihood is, an unusual barrier tattoo will not be helpful to you however a uncommon or very uncommon one will. 

D&D magic tattoo

3. Blood fury tattoo

Wondrous merchandise, legendary (requires attunement)

The blood fury tattoo is the primary legendary merchandise for monks on our checklist — and it packs a punch. The tattoo comes with 10 fees which are regained every day at daybreak. Every time you hit a creature with a weapon assault, you’ll be able to use a cost to deal a further 4d6 necrotic injury. You then heal off of the necrotic injury that you simply dealt.

However that’s not it! It is a legendary magic merchandise, in any case. When a creature you’ll be able to see damages you, you’ll be able to expend a cost from the tattoo and use your response to make a melee assault towards the creature with benefit. Nothing like punishing your enemies with a Gorgeous Strike for concentrating on you!

4. Bracers of protectionbracers of defense

Wondrous merchandise, uncommon (requires attunement)

Bracers of protection are a basic monk merchandise in D&D fifth version and for good purpose. The monk’s Unarmored Protection and Martial Arts class options do not will let you don armor or use a defend. This limits your means to enhance your AC exterior of Capability Rating Enhancements. Bracers of protection are one solution to get round these restrictions. They provide +2 AC.

5. Cloak of displacement

Wondrous merchandise, uncommon (requires attunement)

Cloak of displacementMonks do not get an enormous pool of hit factors to assist them survive hard-hitting enemies. Though you’ll be able to spend Ki factors to Disengage or Dodge as a bonus motion, likelihood is you wish to preserve Ki for Gorgeous Strike. That is the place a cloak of displacement is available in.

Donning this uncommon cloak triggers a magical phantasm that provides the looks that you’re standing subsequent to the place you truly are. This phantasm imposes drawback on creatures that attempt to assault you. If you’re hit by a creature whereas carrying the cloak, the phantasm disappears till your subsequent flip. Equally, the cloak would not perform if you’re incapacitated, restrained, or in any other case can’t transfer. However when you’re a monk that may’t transfer, you’ve bought larger issues than simply your cloak not working.

6. Eldritch claw tattoo

Wondrous merchandise, unusual (requires attunement)

The third and last tattoo on our checklist is an efficient choice for monks on the unusual rarity. With an eldritch claw tattoo, your unarmed strikes are thought-about magical for the aim of overcoming immunity and resistance to nonmagical assaults, and also you acquire a +1 bonus to assault and injury rolls with unarmed strikes.

You additionally get a cool ranged assault choice. As soon as per day, you’ll be able to empower the tattoo for one minute, granting your unarmed strikes and melee weapon assaults a spread of 15 ft and an additional 1d6 of pressure injury.

7. Gloves of soul catching

Wondrous merchandise, legendary (requires attunement)

Coming to us from the arcane journey anthology Candlekeep Mysteries, the gloves of soul catching will make your monk a pressure to be reckoned with. Whilst you put on the gloves, your Structure rating is 20. (For a uncommon magic merchandise that buffs your Structure rating, strive an amulet of well being.)

Additional, once you make an unarmed strike whereas carrying the gloves, you deal a further 2d10 pressure injury to your goal and regain hit factors equal to the pressure injury dealt. Alternatively, as an alternative of regaining hit factors, you’ll be able to select to realize benefit on one assault roll, means test, or saving throw you make earlier than the tip of your subsequent flip. Do not thoughts me, I am simply punching myself for benefit!

8. Workers of hanging

Workers, very uncommon (requires attunement)

The workers of hanging is a basic monk weapon on the very uncommon rarity. It grants a +3 bonus to assault and injury rolls made with it. The workers additionally has 10 fees. Whenever you hit with a melee weapon assault whereas utilizing the workers, you’ll be able to expend as much as three of the costs, dealing a further 1d6 pressure injury for every cost used. The workers replenishes 1d6+4 fees at daybreak.

9. Tome of understandingTome of understanding

Wondrous merchandise, very uncommon

Whereas any character can profit from a tome of understanding, few lessons are as depending on a number of means scores as monks. This tome helps make sure the DC of your monk options like Gorgeous Strike and your AC are good even at excessive ranges. A tome of understanding comprises “instinct and perception workout routines” (sudoku, it’s a guide of sudoku) and requires 48 hours of research over a interval of six days or much less. When you handle that, your Knowledge rating and its most enhance by 2.

10. Winged boots

Wondrous merchandise, unusual (requires attunement)

Break away from the shackles of gravity and meet your flying enemies head to head with a pair of winged boots. You rise up to 4 hours of flight at a time with the boots, although you get better two hours of flying functionality each 12 hours you go with out utilizing them. What makes these boots very best for monks is that they supply a flying velocity equal to your strolling velocity. As your motion velocity scales with Unarmored Motion, so does your flying velocity.

It’s time to make your monk

Whether or not you’re making your first monk or your fiftieth, D&D Past’s free character builder device makes the method easy and enjoyable. When you need assistance studying the right way to use the device, take a look at this text on making your first character.


Andrew Strother (@RollPersuasion) is a advertising guide and tabletop content material creator. He’s the host of the podcast Roll for Persuasion, the place he interviews creators and entertainers concerning the nerdy issues they love, in addition to being the co-creator and a co-star on Second Star to the Proper: A Neverland Journey; a D&D actual-play sport set within the magical world of Neverland.



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