The story behind D&D Goblin is very simple, and yet it is also very exciting. First we get to meet the main character, a merchant healer named Balgrund who lives in the city of Drangleon. He has two partners, one being Fandral who is a dwarf ranger and warrior, while Balgrund himself is a gnome wizard/chiefter. They make their living by selling magical artifacts in the city of Drangleon and also help other adventurers deal with some monster threats that happen there.
The adventures of the two characters continue as they run into a few different situations and the adventure culminates in a battle against some goblins. What I like about D&D Goblin slayer is that you never really know what will happen next. In each episode there is something new that the audience hasn’t seen before. However, I think that might be a problem because it is easy to become bored with the characters. The first episode ends with the twins brother telling Fandral that Balgrund was captured by some Orcs and that they have to rescue him before they face execution.
So after rescuing Balgrund and destroying a few more Orcs the adventurers decide that they need to make a character sheet for the show. Since this is the first episode the player characters don’t have much concept of what type of character they are. They come from an underground society of Goblins, so the only concept of race comes from what they eat, wear, and how they communicate with each other. They don’t have any idea what race they actually are.
So, at the beginning of each episode the players are given a class, a hit die, and some armor. The merchants have two types of armor, both used by their fighter characters and one that only the slayer (the human character) has access to. Once they have started playing they realize that this is a very complex game, even for experienced gamers. They quickly start figuring out that it takes a long time to level up, acquire armor, and find useful weapons.
The slayers guide, Baeloth, gives them some general tips to level up fast, but also gives them a couple special slayer spells that they can use in their adventures. The first one allows the player to instantly inflict two dice of damage on one enemy. That’s not all they have though, as he goes on to tell them about three powerful “aggro” spells. These spells are particularly helpful when they are used to attack an enemy from behind or to fight multiple opponents at a time. They are also good to use when the players are defending themselves because of the ranged attack.
The second spell is called Stoneskin. This allows the player to negate damage equal to half of the slayer’s fighting style proficiency bonus. It also allows the player to ignore any armor or melee defense abilities that the opponent has. If the player character is a rogue, they can choose to go for either Bludgeoning or Slashing instead of Piercing. While the slayer has no weapon combat abilities, the combination of Bludgeoning and Slashing does provide them with enough power to destroy many Goblins easily.
While it is true that the slayer can’t wear any armor while playing the game, he or she still has plenty of helpful bonuses to help them level up faster. At level 17, the player character receives a expertise bonus to their weapon fighting style. If they have a high dexterity, they gain a expertise bonus to all their other fighting styles as well, which increases their versatility.
Another excellent choice for the player that would like to start playing the d&d Goblin is going to be a fighter. There are several benefits for choosing the fighter as a character sheet type. First, players need to make sure that they have the right weapon proficiencies. The fighter can use a mace, axe, sword, or shield while using a two handed weapon. Unlike the slayer, the fighter also has some armor skills, which means that wearing heavy armor will not be an issue when fighting opponents.