Dungeon Master Basics – The Orc

orc dnd

Dungeon Master Basics – The Orc

What can an orc do in the PHB? Well, let’s examine what an orc player will have to handle. First, an orc probably has the same stats as a human in every category ( hp, skill, dexterity, agility, knowledge, and stamina). Second, in each category (strength, dexterity, intelligence, perception, wisdom, and stamina), the orcish subtype has three extra categories that aren’t standard; strong muscle, powerful physique, and highly trained mind. Now we’ll discuss each of these and how they can impact your orc dnd character.

Orcs have strong muscle. They have a powerful constitution and are powerful in battle. This means that half orcs can use shields (including breastplate) and acquire armor proficiency with maces, war hammers, and war swords, which allows them to be a nightmare to fight against in close combat. Orcs also have the advantage of a superior stealth stat and numerous weapon proficiencies (such as axes, spears, swords, and even staves). This allows them to take on ranged professions and dual wield weapons as easily as the typical human.

Orcs have powerful bodies and powerful minds. Orcs get the primary ability slot by picking up weapon mastery, which allows them to double-tap weapon attacks for massive damage (and it does work, as it is a Damage Formula proc). Orcs also get an amazing athletics stat and the ability to use two handed weapons, but only one-handed weapons are restricted to just reaching 5 feet. Finally, a orcish shaman has the ability to use spellpower to heal himself and others (in either form; a bless or a discipline) at a very high rate. And, finally, the orcish patron is another excellent stat block that gives them additional expertise with several different professions.

That’s quite a beginning, and judging from this overview it looks like a lot of hard work. Well, sort of. It’s not so much the actual work of playing an orc that’s hard; it’s the perception of the player. The fact that you’re playing an orc means that you’re going to be a bit harsh on the game. You will hit things a lot more and you’ll feel a bit stronger than your fellow half orcs. So you’ll expect to go through experience points that are harder to get and to hit things harder.

However, that’s not the case. If you play an orc, you’ll come to appreciate the elegance of their attacks and the brutal efficiency of their defenses. Orcs rely almost entirely on their strength, and that comes in two forms. First, a regular orc will be tough and strong, but he’ll be slow. You’ll be able to put up some respectable amount of pain points before they hit you, but you won’t be able to get them down quickly. Second, orcs get a second wind that allows them to regenerate health and stamina, so even if you take a hit you can always come back.

Strength is also pretty important, and the orc dnd manual lists every class and specialization with the appropriate strength value. A human for example has a natural strength of 7, but only a half strength (or less) in weapon skill. An orc will have one of three potential skills – Ax/ Clubs/Wands, Stoneform or Speed toward Death. Humans get a bonus action every level that boosts their attack speed, and they can make a second attack as a bonus action.

Then there’s the Orcish language. Unfortunately, the standard dnd 5e magic manual doesn’t list orc languages, so I’ve been looking for resources online. There are a lot of very good ooc resources on the internet that have lists of common orc speech words. However, they don’t have the complete lists of words. So you may have to do some research on your own to figure out what words are used.

In conclusion, orcs share many common traits with half-orcs. First, they have dark eyes, strong bones and robust bodies. Second, they have a powerful racial trait called orcish strength, which boosts their damage with weapons. Lastly, half-orcs could also take an orc dnd 5e race.